We Craft Immersive, Narrative-Driven Worlds Across Media
We’re an indie game studio based in Malta, focused on creating rich, immersive stories that live across video games, tabletop RPGs, audio dramas, and comics. Our speciality is transmedia storytelling, bringing a single world to life across multiple formats so players can experience it in their own way.
We believe the best stories don’t just entertain, they pull you in and make you part of them. Our mission is to craft meaningful, connected worlds that players can explore across media, all while championing diversity, creativity, and a strong narrative heart.
We’re building a studio that proves indie teams can deliver blockbuster-quality storytelling. Whether you’re solving a case in a video game, rolling dice in a TTRPG, or listening to an audio drama on your commute, our goal is to make sure you’re always exploring, always curious, and always invested.
Play On Words Studios was founded by Christopher Mifsud, who grew up in a comic book store and spent 25 years leading game studios around the world. After working on everything from Disney and Dexter to Life is Strange, he wanted to build a studio focused on original IP. Stories with depth, style, and a distinctly personal vision.
We’re proud to call Malta home, with its rich cultural history and vibrant creative scene, as we develop new worlds meant to be shared across the globe.
CEO/Creative Director – With 25 years in game development and studio leadership, Christopher has helmed creative teams at Disney, Deck Nine, and beyond. He has led 15 studios across 7 countries and worked on beloved IPs including Dexter, Marvel, and Life is Strange. His vision for Play On Words Studios brings AAA polish to indie storytelling, uniting global talent under a single creative banner.
Lead Designer – Stephen brings 17 years of experience designing both tabletop and digital games. Known for systems that balance narrative depth with mechanical elegance, he works closely with Christopher to ensure every game in the Shadow City universe plays as well as it reads. His fingerprints are on everything from TTRPG mechanics to visual novel decision trees.
Lead Writer – With 18 years in the RPG industry, Brandes specializes in character-driven storytelling and worldbuilding that resonates. From tabletop supplements to branching narrative scripts, he collaborates with Stephen and Christopher to shape the voice of Shadow City. The stories are dark, intricate, and deeply human.
Our flagship video game brings you to the heart of Shadow City through a third-person detective experience. Designed for replayability, each case reveals new threads that connect to a deeper, hidden truth. This is where the world begins to unravel.
Told through a series of character-driven visual novels, Case Files explores the private lives and public dangers of Shadow City’s power players. These stories expand the setting from street level to high society, one case at a time.
Built on a familiar 5E framework, the Shadow City RPG puts storytelling first. Create your own investigators, navigate moral gray zones, and leave your mark on a city that’s always watching. Everything you uncover becomes part of the world’s legacy.
More than a stylish collectible, the Shadow City Tarot is an artifact from the setting itself. Each card is steeped in lore, faction symbolism, and narrative potential. Use it for divination, roleplay, or creative worldbuilding.
Live-play sessions bring our tabletop game to life with unscripted drama, improvisation, and character-driven storytelling. It is Shadow City through the eyes of its players, chaotic, dangerous, and often unexpectedly heartfelt.
Shadow City is just getting started. With new games, stories, and surprises on the horizon, we are building a world designed to grow alongside our players. Stay curious. The city rewards those who dig deeper.
Behind the scenes, game discussions, a fun and engaging community, and more!
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